GUIDES
Written properly, not padded for search engines. Two of these are about getting better at the games; the rest are about the things the games are made of.
Mental arithmetic
Number bonds to ten, and why they're worth knowing cold
What a number bond is, why ten specifically, and the real difference between recalling a fact and working it out.
Four moves that cover almost every addition you'll do in your head
Bridging, compensating, splitting and doubling — with worked examples and when each one wins.
Game strategy
How to get good at Make10
Chains, the two danger columns, and why clearing greedily loses.
How to get good at Food Rescue
Why the wrong corner is a hazard, how the top row kills you, and the point where the game stops getting faster.