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GUIDES

Written properly, not padded for search engines. Two of these are about getting better at the games; the rest are about the things the games are made of.

Mental arithmetic

Number bonds to ten, and why they're worth knowing cold What a number bond is, why ten specifically, and the real difference between recalling a fact and working it out. Four moves that cover almost every addition you'll do in your head Bridging, compensating, splitting and doubling — with worked examples and when each one wins.

Game strategy

How to get good at Make10 Chains, the two danger columns, and why clearing greedily loses. How to get good at Food Rescue Why the wrong corner is a hazard, how the top row kills you, and the point where the game stops getting faster.

The rest

Do brain games actually work? What brain training has been shown to do, what it hasn't, and why the industry got fined for overclaiming. Fridge or bin? What actually belongs where Which foods the fridge helps, which it quietly ruins, and how to read a date label.